Bells
Animal Crossing
Are you looking for the most profitable crafting strategies right now in Path of Exile 3.27? The Map Crafting strategy for Negative Rarity Farming has quietly become one of the best ways to print Divine Orbs. In this guide, we’ll break down how the PoE 3.27 divine orb atlas tree works, from setup costs and materials to rolling, corrupting, and pricing your maps for maximum efficiency.
This technique takes advantage of crafting high pack-size maps that negative rarity farmers need to farm item level 82 exceptional bases. These maps are in high demand because they yield more monsters, better drops, and specific farming conditions for these players — especially Abyss “Overrun” maps. You’ll be crafting, corrupting, and selling these high-quality maps for anywhere between 1.5 to 15 Divines each, depending on rolls.
Base Materials: Around 220 maps (usually T14+)
Total Cost: ~45 Divines total (materials + orbs)
You’ll need:
Echoes × 35 (~150c each)
Guilts × 660 (3c each)
Necromancies × 220 (30c each)
Chaotic Quantities × 220 (30c each)
Omen of Corruptions × 220 (50c each)
Alchemy Orbs & Exalts
You can start by rolling pack size or distilling your maps. Most players prefer distilling first, since it’s tedious but ensures consistency. Distill the maps using Distilled Emotions + Guilt Essence. Then use Alchemy Orbs on all maps to make them rare (4 mods minimum). Use Exalted Orbs to fill all 6 mods. After that, apply Chaotic Quantity once per map. This step guarantees that every map has 80%+ pack size.
Next, use Sinister Necromancy + Vertebrae modifiers. These add Overrun and more pack size (key affixes). You only want prefixes, not suffixes here. These can grant “Abysses have additional pits” — the most valuable outcome.
Now it’s time to Omen of Corruption your maps. This turns them into Tier 16s, necessary for item level 82 zones. Only Tier 16 zones can drop exceptional base items used in high-end crafting.
You’ll generally get:
~15% Tier 16 maps
~15% Tier 14–15 maps
The rest remain lower, which can still sell for smaller profits.
For your Tier 16 maps, look for:
Increased Pack Size
Increased Experience
Additional Abyss Pits (Overrun)
More Monsters / Monster Density
Use Echoes and Necromancies to force these.Each map should end up with 80–90%+ pack size, and ideally 1–2 Abyss Overruns.
Now the key profit part: Pricing.
| Map Type | Pack Size | Key Mod | Price (approx) |
|---|---|---|---|
| T16 Overrun + 80%+ Pack Size | Abyss Pits | 12–15 Div each | |
| T16 XP/Monster maps (no pits) | 80–90%+ | 1.5–3 Div each | |
| T15 Overrun | 70–80%+ | 1–2 Div each | |
| T14–15 XP maps | 70–80% | 30–80c each |
Even without Overruns, these sell fast because Negative Rarity farmers need a constant map supply.
| Category | Revenue (Div) |
|---|---|
| T16 Overrun Maps (7x @ ~12 Div each) | 80 Div |
| T16 XP Maps (24x @ ~1.5 Div each) | 40 Div |
| T15 Overrun Maps | 10 Div |
| T15 XP Maps | 10 Div |
| Total Revenue | ≈140 Div |
| Total Cost | ≈45 Div |
| Net Profit | ≈95 Div / hour |
High demand: Negative rarity farmers buy these constantly.
Low competition: Tedious process discourages most players.
Fast turnover: Maps sell quickly at premium prices.
Scalable: You can batch-craft hundreds of maps for consistent profits.
Use a dedicated crafting tab to organize maps. Avoid controller input—it’s much faster on mouse/keyboard. Filter and store your maps by Tier and Pack Size. Track prices via trade API daily; Overrun Tier 16s fluctuate often. Always corrupt in bulk — ~1 in 8 maps will hit T16s.
This technique takes advantage of crafting high pack-size maps that negative rarity farmers need to farm item level 82 exceptional bases. These maps are in high demand because they yield more monsters, better drops, and specific farming conditions for these players — especially Abyss “Overrun” maps. You’ll be crafting, corrupting, and selling these high-quality maps for anywhere between 1.5 to 15 Divines each, depending on rolls.
Base Materials: Around 220 maps (usually T14+)
Total Cost: ~45 Divines total (materials + orbs)
You’ll need:
Echoes × 35 (~150c each)
Guilts × 660 (3c each)
Necromancies × 220 (30c each)
Chaotic Quantities × 220 (30c each)
Omen of Corruptions × 220 (50c each)
Alchemy Orbs & Exalts
You can start by rolling pack size or distilling your maps. Most players prefer distilling first, since it’s tedious but ensures consistency. Distill the maps using Distilled Emotions + Guilt Essence. Then use Alchemy Orbs on all maps to make them rare (4 mods minimum). Use Exalted Orbs to fill all 6 mods. After that, apply Chaotic Quantity once per map. This step guarantees that every map has 80%+ pack size.
Next, use Sinister Necromancy + Vertebrae modifiers. These add Overrun and more pack size (key affixes). You only want prefixes, not suffixes here. These can grant “Abysses have additional pits” — the most valuable outcome.
Now it’s time to Omen of Corruption your maps. This turns them into Tier 16s, necessary for item level 82 zones. Only Tier 16 zones can drop exceptional base items used in high-end crafting.
You’ll generally get:
~15% Tier 16 maps
~15% Tier 14–15 maps
The rest remain lower, which can still sell for smaller profits.
For your Tier 16 maps, look for:
Increased Pack Size
Increased Experience
Additional Abyss Pits (Overrun)
More Monsters / Monster Density
Use Echoes and Necromancies to force these.Each map should end up with 80–90%+ pack size, and ideally 1–2 Abyss Overruns.
Now the key profit part: Pricing.
| Map Type | Pack Size | Key Mod | Price (approx) |
|---|---|---|---|
| T16 Overrun + 80%+ Pack Size | Abyss Pits | 12–15 Div each | |
| T16 XP/Monster maps (no pits) | 80–90%+ | 1.5–3 Div each | |
| T15 Overrun | 70–80%+ | 1–2 Div each | |
| T14–15 XP maps | 70–80% | 30–80c each |
Even without Overruns, these sell fast because Negative Rarity farmers need a constant map supply.
| Category | Revenue (Div) |
|---|---|
| T16 Overrun Maps (7x @ ~12 Div each) | 80 Div |
| T16 XP Maps (24x @ ~1.5 Div each) | 40 Div |
| T15 Overrun Maps | 10 Div |
| T15 XP Maps | 10 Div |
| Total Revenue | ≈140 Div |
| Total Cost | ≈45 Div |
| Net Profit | ≈95 Div / hour |
High demand: Negative rarity farmers buy these constantly.
Low competition: Tedious process discourages most players.
Fast turnover: Maps sell quickly at premium prices.
Scalable: You can batch-craft hundreds of maps for consistent profits.
Use a dedicated crafting tab to organize maps. Avoid controller input—it’s much faster on mouse/keyboard. Filter and store your maps by Tier and Pack Size. Track prices via trade API daily; Overrun Tier 16s fluctuate often. Always corrupt in bulk — ~1 in 8 maps will hit T16s.