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Kingsmarch might be the most underrated system in Path of Exile 3.27, but once you understand how it works, it becomes one of the strongest long-term engines for gold, dust, and high-value shipments. Read this PoE 3.27 Kingsmarch shipping guide, we talk about the fundamentals of Kingsmarch—town progression, NPC priorities, dust management, miners vs. smelters, and the new 3.27 Atlas passives.

Kingsmarch is the town-building side activity introduced in Path of Exile 2’s Settlers League (0.2 patch). It’s basically a management system where your character becomes the leader of a developing settlement and assigns NPC workers to perform tasks that earn you gold, crops, dust, ore, items, and high-tier crafting materials. If you’ve seen people talk about “farmers,” “mappers,” “shippers,” or “disenchanters,” they’re talking about Kingsmarch NPC jobs.
1. The Town Is Your Priority
Your main town level is the engine of Kingsmarch. Higher town level = access to higher-tier NPCs + way higher efficiency. Don’t only level the town, but always keep it moving. The moment you can upgrade → do it. High-quality hire rolls at high town levels become worth it when you have the gold to burn.
2. Farming NPCs Should Be Your First Investment
Farming produces AFK profit. Farmers only consume gold — no refills, no micromanagement. Crops → convert directly into shipping currency later. Perfect early foundation to stabilize income.
3. Keep Disenchanting Running at All Times
Dust is the true bottleneck. Every high-level bench upgrade needs theurgic dust. Rares give 500–10,000 dust depending on ilvl + affix quality.Uniques give anywhere from 2,000 → millions (Mageblood-level tier).
4. Mapper NPCs Are Crazy Expensive — Avoid Early
Mapping NPCs have the highest wages in Kingsmarch.
Wage ranking:
Mapper (by far the most expensive)
Disenchanter
Farmer
Shipper
Smelter
Miner (cheapest)
Tier 10 Mapper: 2,200–3,000 gold per hour.
If you don’t have stabilized income → do NOT keep mappers running.
5. About the Treasury "Time Left" Timer
This timer is accurate.
It already adjusts for:
NPCs running out of tasks
Mappers finishing their jobs
Ships finishing deliveries
Idle NPCs (idle workers consume 0 gold)
So trust the treasury depletion timer.
| Crimson Iron | Orichalcum | Petrified Amber | Bismuth | Verisium | Crops | |
| Riben Fell | Mixed Armor | Mixed Weapons | Rings | Skill Gems | Scarabs | Currency |
| Ngakanu | STR Armor | STR Weapons | Belts | Support Gems | Stacked Decks | Currency |
| Pondium | INT Armor | INT Weapons | Amulets | Flasks & Tinctures | Catalysts, Contracts Fossils & Oils | Currency |
| Te Onui | DEX Armor | DEX Weapons | Jewelery | Jewels | Uniques | Currency |
| Kalguur | Mixed Armor | Mixed Weapons | Jewelery | Ward Gear | Splinters | Currency |
| Affnities | Wheat | Corn | Pumpkin | Orgourd | Bzanth |
| Riben Fell | Armor Scrap | Alchemy | Chromatic | Chisel | Blessed |
| Ngakanu | Whetstone | Scour | Jeweller's | Horizon | Regal |
| Pondium | Augment | Chance | Fusing | Unmaking | Annul |
| Te Onui | Transmute | Chaos | Bauble | Instilling | Exalt |
| Kalguur | Alteration | Vaal | GCP | Enkindling | Divine |
Kingsmarch became part of the core in 3.27, but the gameplay loop is still built around the same issues from 3.26:
The new Atlas passives give extra ore, but the actual yield is still low
Useful scarabs are extremely rare
Out of the five ore types, only Verisium is truly valuable
So does that mean these new passive points and scarabs are useless? Not necessarily. If you meet the following conditions, Kingsmarch shipping becomes a real strategy:
1. Atlas Passive Tree
Besides the regular nodes, you need the following:
All the small Kingsmarch mining passives. These nodes are surprisingly strong. Based on testing, they seem to be multiplicative with the Mine Shaft passive’s “3% increased yield.” If that’s true, then the two new Notable passives should also benefit from the same multiplier.

Conclusion 1:
The new passive’s “random ore outcomes” have rarity weighting.
Conclusion 2:
The Notable passives do work properly.
2. Shipping
But since you’re probably not here for a full degree program, let’s jump straight to the important parts. First: Tattoos are dramatically more valuable than Runes. That leaves us with only two good ports. Comparing all options, Ngakanu is clearly superior:
Jewels are hard to sell
Scarabs are not worth sacrificing Tattoos for
Therefore:
Your primary targets are Tattoo shipments and Stacked Deck shipments. You only need to understand two shipment setups:
Stacked Deck Ship
Tattoo Ship
Stacked Deck Ship
Stacked Deck shipments are extremely stable as long as the Shipment Value is below 4,000,000.
Once you exceed 4M, returns drop off noticeably. The 4,000,000 SV limit is the value before adding Dust. So the final shipment should look like:
Base SV < 4M
Add Dust afterward to boost quality & rarity
Tattoo Ship
Ignoring jackpot outcomes, Tattoos work differently:
For Tattoos, the larger the shipment, the better—but yes, too large shows some diminishing returns (see Ship 21). Still, the rule stays simple: Fill it as much as you reasonably can. Your final goal is to send huge Tattoo ships like this.
3. Workers
That’s basically it. If you have limited currency, prioritize Smelters. In 3.26 and 3.27, Miners outperform Smelting by a huge margin in raw ore output, but Bars are what really matter for shipping.