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To survive Pit 100+ in Diablo 4, what are the key gear and skills to apply for your builds? With the endgame changes and reworks in 2.4.0 PTR, let’s take a look at top-tier endgame builds for D4 Season 10.
In Diablo 4 Season 10, especially with the 2.4.0 PTR changes, the endgame experience around Pit 100+ is evolving with fresh content and new mechanics that influence which builds perform best. The introduction of chaos monsters and chaos waves adds unpredictable challenges but also offers powerful buffs, encouraging players to adapt their strategies. Builds that can quickly clear enemies while maintaining strong defenses tend to excel, as surviving these intensified waves is crucial for gaining valuable rewards.
The rework of Hell Sacrifices, which now better balances the number and strength of monsters per wave, means players can stack various bonuses depending on their playstyle. This flexibility allows for different builds to shine, but those with strong area damage and good survivability stand out. For example, the Crow Druid build remains effective due to its combination of high area-of-effect damage and resilience, making it suitable for both clearing mobs and handling bosses.
Additionally, the new chaos armor and chaos reward system provide unique enhancements tailored to each class, enabling builds to become more specialized. Builds that can make the most of these chaos rewards—by boosting damage output or improving durability—gain a significant advantage in Pit 100+ runs.
D4 S10 Druid Endgame Build
The Diablo 4 Season 10 Druid build offers a strong and reliable option for tackling the endgame, it can clear Pit 150 in the PTR and is also suitable for Pit 110+ once the season starts. This build combines wide-area damage with effective single-target attacks, making it capable of handling both groups of enemies and tough bosses. Its strength comes from clever interactions between crow-themed skills and companions that act like main abilities, which help maintain high damage while keeping the character durable. Although there is a current PTR bug allowing instant kills on level 150 bosses, this will be fixed before release. Even without the bug, the build performs very well and should be able to clear content around level 110 to 120 comfortably.
Gear
Helm: Fists of Fate
Chest Armor: Shroud of False Death
Gloves: Aspect of the Stampede
Pants: Spirit Bond Aspect
Boots: Kilt of Blackwing
Weapon: Aspect of the Wildrage
Amulet: Shepherd's Aspect
Ring 1: Ring of Starless Skies
Ring 2: Airidah's Inexorable Will
Offhand: Stormcrow's Aspect
Chaos Perks
Savagery
Overabundance
Alternating Alternations
Wild Transformations
Runes
Nagu + Ceh
Cir + Que
Skill Tree
Basic: Wind Shear
Core: Heart of Wild, Wild Impulses
Defensive: Blood Howl -> Enhanced Blood Howl -> Preserving Blood Howl, Debilitating Roar -> Enhanced Debilitating Roar -> Innate Debilitating Roar, Earthen Bulwark -> Enhanced Earthen Bulwark, Backlash, Ancestral Fortitude, Vigilance
Companion: Wolves, Ravens, Poison Creeper, Humanity, Clarity, Feral Aptitude, Call of the Wild
Wrath: Neurotoxin, Envenom
Ultimate: Petrify -> Prime Petrify -> Supreme Petrify, Defiance, Natural Disaster, Catastrophe, Quickshift, Heightened Senses
Key Passive: One With Nature
Paragon
Starting Board (Human)
Untamed (Keeper)
Ancestral Guidance (Guzzler)
Heightened Malice (Spirit)
Thunderstruck (Wilds)
Mercenaries
Primary: Raheir, The Shieldbearer
Reinforcement: Aldkin, The Cursed Child
Raheir Skill Tree: Valiance -> Ground Slam -> Raheir’s Aegis -> Bastion -> Inspiration
Aldkin Skill: Field of Languish
Opportunity: Wolves
D4 S10 Necromancer Endgame Build
This Summon Necromancer build in Diablo 4 Season 10 PTR is highly effective for endgame activities, particularly in The Pit. It functions like an automated turret, summoning minions that quickly overwhelm and defeat large groups of enemies, making it easy to control crowds. The build performs well against even the new boss - Bartuc, clearing waves of chaos enemies with ease through constant minion attacks. A key feature is the interaction with Chaos Armor, which provides defensive benefits, although its presence must be checked in the inventory since it lacks clear visual effects on the ground. Although the build produces only a modest amount of resources like Opticide and Aether, it maintains steady damage output and durability.
Gear
Helm: Heir of Perdition
Chest Armor: Shroud of False Death
Gloves: Ring of Mendeln
Pants: Blood Moon Breeches
Boots: The Hand of Naz
2H Weapon: Aspect of Service and Sacrifice
Amulet: Aspect of Occult Dominion
Ring 1: Aspect of Reanimation
Ring 2: Aspect of Grasping Veins
Chaos Perks
A Beast Cornered
Marred Guard
Defile the Dead
Accelerating Chaos
Runes
Ahu + Qax
Nagu + Ohm
Skill Tree
Basic: Decompose, Reap
Core: Blight -> Enhanced Blight -> Supernatural Blight, Hewed Flesh
Macabre: Bone Prison -> Enhanced Bone Prison, Necrotic Fortitude, Titan’s Fall, Spiked Armor, Grim Harvest, Fueled by Death
Curse: Decrepify -> Enhanced Decrepify -> Abhorrent Decrepify, Amplify Damage, Death’s Embrace, Death’s Approach, Precision Decay, Skeletal Mage Mastery
Corpse: Corpse Tendrils -> Enhanced Corpse Tendrils -> Blighted Corpse Tendrils, Necrotic Carapace, Reaper’s Pursuit, Gloom, Terror, Crippling Darkness
Ultimate: Soulrift -> Prime Soulrift -> Supreme Soulrift, Finality, Inspiring Leader, Hellbent Commander
Key Passive: Kalan’s Edict
Paragon
Starting Board (Amplify)
Cult Leader (Deadraiser)
Flesh-eater (Gravekeeper)
Scent of Death (Eliminator)
Frailty (Essence)
Mercenaries
Primary: Subo, The Drunken Archer
Reinforcement: Raheir, The Shieldbearer
Subo Skill Tree: Seeker -> Wire Trap -> Piercing Arrows -> Cover Fire -> Opening Fire
Raheir Skill: Bastion
Opportunity: Raise Skeleton