Diablo 4 Tower Guide: Unlock, Leaderboards, Progression, Rewards, Pylons, and More

11/27/2025 5:08:41 PM

Diablo 4 Season 11’s Tower System is a brand-new competitive endgame experience that blends timed dungeon challenges with leaderboard competition, and this guide breaks down all its key details.

Diablo 4 Season 11 Tower Guide

The Tower is a competitive endgame activity in Diablo 4 Season 11, similar to The Pit but with a tighter focus on speed and randomness. It’s a timed, five-floor dungeon where players race against a 10-minute clock to clear randomized layouts and monster groups on each floor. To progress through the Tower, you kill regular monsters for small progress gains and collect progression orbs dropped by Elites, Champions, and Mastery Goblins (marked with red dots on the minimap) for big jumps in your progress bar; the amount of progress a monster gives is tied to the experience it grants, so tougher, higher-level foes help you advance faster. Once the progress bar is full, a random Tower Guardian (the final boss of the run) spawns, and defeating it before the timer runs out completes the run—success might even land you a spot on the game’s leaderboards. Importantly, the Tower is in Beta during Diablo 4 Season 11 and the 2.5.0 PTR, meaning Blizzard will tweak and improve it in future seasons based on player feedback.

diablo 4 tower season 11


How to Unlock and Start Tower Farming in D4 Season 11?

Unlocking the Tower follows a two-step process, and you don’t need to grind separate tiers from The Pit to get started:

  • Complete the Hellish Descent Capstone Dungeon, which is tied to Season Rank 2 in the Season Journey—this is the main requirement to unlock the Tower.

  • After unlocking the Tower, travel to The Artificer's Obelisk in Cerrigar to access the activity directly.

  • Choose any difficulty tier for the Tower that you’ve already unlocked for The Pit; if you want higher tiers, you can unlock them by progressing through the Tower itself.


Diablo 4 Tower Levels

The Tower consists of 5 fixed floors per run, and each floor has randomized settings—both the layout (like room arrangement and path design) and the monster family (e.g., demons, undead, or beasts) change every time you start a new challenge. These 5 floors form a complete dungeon loop that you need to clear within 10 minutes.


Notably, the Tower shares difficulty tiers with The Pit: you don’t need to grind Tower tiers separately. If you’ve unlocked a Tier 50 Pit, you can directly challenge the Tier 50 Tower. Higher Tower tiers can only be unlocked by progressing through the Tower itself—for example, clearing a Tier 30 Tower run will unlock Tier 35 for your next attempt. The tier directly affects monster strength (health, damage, and affix complexity) and the quality of potential rewards.


Diablo 4 Tower Progression

Progress in the Tower is tracked by a progress bar, and you fill it in two main ways:

  • Killing monsters: Every monster you defeat contributes to progress, and the amount depends on the experience the monster gives—stronger, higher-level monsters (e.g., those with tough affixes) grant more progress than weak, low-level ones.

  • Collecting Progression Orbs: These orbs are a more efficient way to boost progress, and they only drop from Elites, Champions, and Mastery Goblins. These enemies are marked with red dots on your minimap, making them easy to locate. The number of orbs dropped by each enemy varies (e.g., an Elite might drop 2–3 orbs, while a Mastery Goblin could drop 4–5).


Once the progress bar is fully filled, a random Tower Boss will spawn. Defeating this boss before the 10-minute timer runs out completes your run. If you fail to beat the boss in time, the run is not recorded, and you won’t get any progression credit. 


Diablo 4 Tower Leaderboards

The Leaderboards are a long-awaited competitive feature tied to the Tower, and they launch in Beta alongside Season 11. The Leaderboards only record successful Tower runs (those where you defeat the Tower Boss within 10 minutes). They prioritize Tier completed over clear time: a player who finishes Tier 50 in 12 minutes will always rank higher than a player who finishes Tier 49 in 8 minutes. Clear time only matters when two players complete the same tier—faster times earn better rankings. Each leaderboard tracks the top 1000 players per bracket, displaying their rank, character name, completed tier, clear time, and run date.


Bracket Classifications

To ensure fair competition, the Leaderboards are divided into multiple independent brackets:

  • Solo Class Brackets: One separate leaderboard for each class—Barbarian, Necromancer, Sorcerer, Rogue, Druid, and Spiritborn. This avoids imbalance from direct competition between classes with different strengths.

  • Party Brackets: Split by party size—Party of 2, Party of 3, and Party of 4. Each size has its own leaderboard, so small teams don’t compete against larger groups.

  • Mode Split: All the above brackets are further divided into Hardcore and Normal modes, keeping players in the high-risk Hardcore mode separate from those in Normal mode.


Access & Filtering

You can access the Leaderboards in two ways:

  • Interact with The Artificer's Obelisk in Cerrigar (the same location used to enter the Tower).

  • Open the Collections menu using the default keybind “Y”.


The interface supports four useful filters:

  • Mode: Switch between Hardcore and Normal.

  • Platform: Choose to view all platforms or only PC.

  • Friends: Filter to see only your friends’ rankings.

  • Clan: Filter to see only your clan members’ rankings.


Diablo 4 Tower Pylons Explained

Pylons are powerful, Tower-exclusive shrines that give temporary buffs to help you clear floors faster, but you first need to destroy the shield surrounding each Pylon to activate it. Every Tower run guarantees four Pylons: the first three are the Power Pylon, Channeling Pylon, and Speed Pylon in a random order (so you’ll get each type once), and the fourth is a random repeat of one of these three. The Power Pylon boosts your damage significantly, the Channeling Pylon lets you cast skills for free with drastically reduced cooldowns, and the Speed Pylon makes you Unstoppable/Unhindered while increasing your movement speed—these buffs are crucial for beating tough floors or the Tower Guardian before the timer expires.


Diablo 4 Tower Rewards

The Tower in Diablo 4 Season 11 focuses on prestige rewards rather than repeatable loot, its rewards are mainly exclusive cosmetics tied to leaderboard performance, with no impact on character stats or gameplay balance. These rewards are character-bound (cannot be transferred to alts) and cannot be obtained through other in-game activities or the shop.

1. Exclusive Cosmetic: Halos

Halos are the most notable and exclusive reward of the Tower, confirmed by developers as a future leaderboard-exclusive cosmetic (not available at Season 11’s launch; Blizzard will roll it out after stabilizing the Tower system). Halos are a new independent cosmetic slot that adds a floating visual effect above your character’s head, such as a glowing ring, symbol, or aura. They are not linked to armor or helmets—no matter which transmog you use, the Halo will remain clearly visible. Unlike most cosmetics that disappear when Druids shapeshift, Halos stay visible in all forms: Human, Werewolf, and Werebear. They never vanish when switching forms, making them the first cosmetic in the game to fully support all Druid forms, solving a long-standing issue for Druid players.


Halos are only for top-ranked players on the Tower leaderboards. You cannot buy them with Platinum or earn them through casual play—you must climb the seasonal leaderboard and reach a high enough rank to qualify. Their purpose is to act as a "prestige symbol": when other players see a Halo above your character, they immediately know you achieved excellent results on the leaderboard.


2. Prestige Titles

In addition to Halos, the Tower also grants exclusive prestige titles as leaderboard rewards. These titles are purely for showing off—they have no gameplay effects but can be displayed above your character’s name to highlight your achievement in the Tower. Like Halos, titles are only given to players with high leaderboard ranks and are character-bound. For example, top solo players might get titles like "Tower Conqueror," while top party players could earn "Team Tower Champion."


3. Future Planned Rewards

Blizzard has confirmed that more rewards will be added as the Tower system matures:

  • Participation Rewards: Currently, there are no rewards for casual players who attempt the Tower but don’t rank high. Future updates will add basic participation rewards (e.g., common transmogs or in-game currency) to let more players benefit from the activity.

  • Depth for Solo & Competitive Players: The dev team plans to expand reward types to cover both solo and group players, such as adding unique transmogs for clearing specific Tower tiers or exclusive portraits for top performers in each bracket. However, specific details (like which tiers unlock which rewards) have not been announced yet.



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