Diablo 4 Season 11 Paladin Build Tier List - Best Paladin Builds Ranked in D4 S11

12/17/2025 11:16:39 AM

The Paladin in Season 11 is shaping up to be a classic, powerful, and versatile class that caters to fans of the Diablo II Paladin and players who enjoy the holy warrior fantasy. Today, we got you a D4 Season 11 Paladin build tier list, ranking the best Paladin builds based on leveling, endgame, Pit pushing and speedfarm.

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Diablo 4 Season 11 Paladin Builds Tier List

You'll wield classic medieval weaponry (swords, shields, hammers) and imbue them with celestial force. Expect skills like Blessed Hammer and Zeal to be core to the martial identity.  Your abilities will have radiant, visually striking effects with weighty sound and animation. You are a channel for Heaven's power, using skills like Fist of the Heavens to bring holy havoc. You are a tanky, immovable protector. With your shield and faith, you'll be able to defend allies and stand firm against enemies, likely using skills like Smite. Without further ado, let's dive into D4 Season 11 best Paladin builds.


Judgement Paladin

  • Leveling: A

  • Endgame: S+

  • Pit Push: S

  • Speed Farming: S

Judgement Paladin is the most complete build in Season 11 because it has multiple optimized variants that excel at different content. For speed farming, the Arbiter package allows Judgements to auto-apply and detonate passively, deleting screens while you move. For pit pushing, letting Judgements expire and stack creates enormous delayed explosions with some of the highest reliable DPS in the game. It also scales extremely well with gear, has strong defenses, and never feels clunky. No other Paladin build scores this high across every category.


Wing Strikes Paladin 

  • Leveling: A

  • Endgame: S

  • Pit Push: A

  • Speed Farming: S+

Wing Strikes is the definition of “chill power.” You don’t aim, don’t stop, and don’t manage complex rotations—your Arbiter-enhanced Wing Strikes simply ping enemies to death as you move. It trades peak pit-pushing damage for comfort and consistency, which is why it shines in endgame farming and high-tier speed content. The damage ceiling isn’t the highest, but the uptime and ease of play make it exceptional.


Blessed Hammer (Evade Arbiter) 

  • Leveling: B+

  • Endgame: A+

  • Pit Push: A

  • Speed Farming: S     

Blessed Hammer becomes elite when converted into a Disciple skill and paired with Arbiter Evade. Once hammers are spinning, they persist across packs, meaning you don’t need to recast for every fight. This creates insane screen coverage and near-constant damage uptime. It’s slightly weaker than Judgement in raw numbers, but its low-effort, high-coverage AoE makes it one of the smoothest Paladin builds in the game.


Shield Bash Paladin 

  • Leveling: B

  • Endgame: A+

  • Pit Push: S

  • Speed Farming: A

Shield Bash has two identities. The speed-farming version uses Arbiter Evade to auto-trigger Shield Bashes while moving, making it efficient but not exceptional. The real power comes from the pit-push variant, where Gate of the Red Dawn + Fortress stores damage and releases it in massive bursts. This allows Shield Bash to compete with the highest DPS builds at extreme pit levels, even if its farming speed is slower.


Fist of the Heavens 

  • Leveling: B

  • Endgame: A

  • Pit Push: A

  • Speed Farming: S

This build turns Fist of the Heavens into a core skill and triggers it through Evade + Argent Veil, resulting in constant lightning nukes across the screen. It’s visually explosive, fast, and extremely satisfying. While it doesn’t quite match Judgement for scaling or Shield Bash for pit pushing, it’s one of the best speed-clear builds with very little downtime.


Brandish Paladin 

  • Leveling: B

  • Endgame: A

  • Pit Push: A

  • Speed Farming: S

Brandish becomes absurd when combined with Supplication and Returning Light, firing in star patterns and then returning for double hits. This gives it phenomenal area coverage and strong clear speed. It does require specific uniques to function optimally, which holds it back slightly, but once online it feels incredibly powerful and flashy.


Auradin 

  • Leveling: C

  • Endgame: A

  • Pit Push: B

  • Speed Farming: S+

Auradin is not about buttons—it’s about presence. With Dawnfire Glyph and Holy Light scaling, enemies die simply by being near you. This makes it the most passive Paladin build in Season 11 and one of the best choices for Infernal Hordes or low-attention farming. It struggles in high pit pushing due to lower burst damage, but for speed farming and comfort, it’s unmatched.


Divine Lance Paladin 

  • Leveling: B

  • Endgame: A

  • Pit Push: B+

  • Speed Farming: A 

By converting Divine Lance into a Zealot skill, the build taps into Fervor scaling for crit damage and attack speed. It offers strong cone-based clear and excellent visuals. While it doesn’t reach top-tier DPS numbers, it’s reliable, good for general endgame, and a great choice for players who enjoy skill-aimed gameplay.


Shield Charge Paladin 

  • Leveling: A

  • Endgame: A

  • Pit Push: B

  • Speed Farming: A

Shield Charge lets you hold down a button and mow through enemies nonstop. It’s great for leveling and early endgame farming due to its simplicity and speed. However, sustained resource costs and limited scaling prevent it from competing at the highest pit levels.


Zeal Paladin

  • Leveling: A

  • Endgame: B+

  • Pit Push: B

  • Speed Farming: B+

Zeal Paladin is mechanically solid, using Fervor stacking and strong melee scaling. The problem is the meta: Arbiter Evade builds simply do more damage with less effort. Zeal works—but it has to work harder for worse results.


Advance Paladin 

  • Leveling: B

  • Endgame: B+

  • Pit Push: B

  • Speed Farming: B

Advance uses basic attack scaling converted into Juggernaut mechanics with Resolve generation and spending. It’s interesting and viable, but requires precise play and doesn’t reward investment as efficiently as other builds. Fun for theorycrafters, not optimal for most players.


Shield of Retribution 

  • Leveling: C

  • Endgame: B

  • Pit Push: B

  • Speed Farming: C

This build emphasizes survivability and pulsing damage, but suffers from slow movement and delayed clears. It can survive difficult content, but efficiency is poor compared to modern Paladin setups.


Blessed Shield 

  • Leveling: B

  • Endgame: B

  • Pit Push: B-

  • Speed Farming: B

Blessed Shield suffers from one key issue: it cannot become a Disciple skill, meaning it doesn’t scale with Arbiter Evade as well as Blessed Hammer. It’s still playable and fun, but every other build simply does the same job faster and harder.


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