Diablo 4 S10 Infernal Hordes Best Boons & Offer Choices Tier List

10/14/2025 11:58:52 AM

Infernal Hordes in Diablo 4 Season 10 have become one of the most rewarding and fast-paced ways to farm cinders, aether, chaos uniques, and a variety of valuable materials. With the arrival of new features and a series of balance changes, the question of which boons and offer choices to select during a run has become more important than ever. This guide will help you navigate the choices and maximize your rewards by presenting a clear tier list and practical tips for both the traditional Infernal Offerings and the newly introduced Chaos Waves.

Diablo 4 Season 10 Infernal Hordes Best Boons & Choices Tier List


Diablo 4 Season 10 Infernal Hordes Best Choices (Offers)

Every time you face an Infernal Offering during a horde run, you’re presented with a choice that includes both a Bane (a new challenge or negative modifier) and a Boon (a positive effect or reward). The right combination can lead to explosive results, with some runs yielding thousands of aether and a shower of rare chaos items.

Season 10 has brought sweeping changes, including a complete overhaul of how Chaos Waves work. These waves are now a random event that can dramatically swing the outcome of a run. The guide will first lay out the best regular offerings and then provide a tier list for Chaos Waves, so you have a reference at every stage of your run.


Diablo 4 Season 10 Infernal Hordes Best Boons Tier List

Below is a comprehensive tier list, ranking each Infernal Offering by their overall effectiveness, how they synergize with other picks, and the best combinations to look out for. The top picks can make a huge difference, especially if you can stack their effects or combine them early in the run.

TierInfernal OfferingBane (Negative Effect)Boon (Positive Effect)Tips & Synergies
SThe Colossal FiendsAether Lords cause Hellfire eruptionsAether Fiends spawn as Aether Lords and drop 3x AetherStack with other Aether Fiends offerings; huge aether if chosen early
SThe Puffing MassesMasses inflict VulnerableMasses drop +1 Aether per offering, doubled for Mass OfferingsCombine with other Masses boons; can snowball into massive returns
SThe Hungry SpiresSoulspires pull enemies and playersEnemies killed in Soulspires range can drop AetherSoulspires are much better after recent fixes; early pick is strong
SThe Aether GoblinsMonsters have greatly increased healthAether Events can spawn Aether GoblinsGoblins can flood you with aether in a single event
SThe Stalking DevilA demon has your scentDefeat to gain +100 AetherBest saved for later waves; instant aether injection
AThe Exalted HordesIncreased normal monster damageAether Events spawn fasterMore events = more aether; works well early
AThe Ruthless LordsAether Lords grow tougher with each spawnAether Lords grant +5 AetherMultiplies with fiend/lord boons
AThe Exalted FiendsAether Fiends have greater healthAether Fiends grant +2 AetherStacks with other fiend/mass boons
AThe Fiendish LegionsElite/Aether Fiend damage increasedAether Fiends may spawn as elitesMore elite fiends, more aether potential
AThe Teeming MassesMasses knock back on hitMasses may spawn Aether Fiends on deathSpawns more fiends for extra aether
AThe Massing MassesMasses have much higher healthMasses may reform on deathExtends mass and fiend synergies
AThe Bursting MassesMasses deal unavoidable damageEach wave start spawns two Aetheric MassesMore masses, more aether
BThe Hellish MassesMasses explode on deathMasses may spawn Hellborne on deathMore enemies for aether, but risky
BThe Ambushing HellborneHellborne ambushes youHellborne grant +1 AetherSmall aether boost; combine with other hellborne
BThe Surging HellborneHellborne have greatly increased health+1 Hellborne spawnsMore enemies, more aether; can be risky
BThe Summoned HellborneHellborne can appear at Aether EventsHellborne grant +1 AetherSmall boost per event, works with mass boons
CThe Precious SpiresSoulspires spawn less oftenSoulspires grant 2.5 AetherNot reliable unless stacked with spire boons
CThe Rising SpiresSoulspires empower enemiesEach wave spawns a SoulspireMore Soulspires, but can be tricky to use
CThe Draining SpiresSoulspires drain healthSoulspires grant +3 AetherOnly worth it with other spire synergies
CThe Anchored MassesMasses attack much fasterMasses may spawn a Soulspire on deathMinor synergy with Soulspires
DThe Burning RainHellfire rains after each waveEnd of each wave: spawn 9–15 AetherLow value; pick only if nothing else is good

Aether Fiends and Masses are the backbone of most top runs, especially when chosen early and stacked. Soulspires have improved and can now be a strong foundation for a run, especially with the right combinations. Offerings that grant large, instant aether (like goblins or the Stalking Devil) are always solid, but the biggest runs come from stacking and multiplying effects wave after wave.


Diablo 4 Season 10 Infernal Hordes Best Chaos Wave Tier List

Chaos Waves are a new, game-changing mechanic for Season 10. They appear randomly and can throw your run into overdrive if you get the right objective. Here’s how they rank for aether gains:

TierChaos Wave ObjectiveHazard/MechanicNotes
SSlay Aether Goblins for bonus AetherCloses Chaos RiftsOver 1,500 Aether in 60 seconds possible
ACapture spirits for bonus AetherEcho of Bartuc, The ButcherAbout 350 Aether per event
BSlay Aether Lords for bonus AetherCloses Chaos Rifts that empower Aether LordsAbout 250 Aether per event
BSlay Aether Fiends for bonus AetherCloses Chaos RiftsAbout 250 Aether per event
CSlay Hellwyrm for bonus AetherCloses Chaos RiftsAbout 150 Aether per event

When a Chaos Wave with goblins appears, always take it. This can transform an average run into a record-breaking one. Slaying Aether Lords or Fiends also provides a large boost, especially if you’ve been stacking related boons. The rest are decent, but nothing compares to the goblin wave for pure aether gain.

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